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HTML Graphics

Become More Then A coder | Learn & Start Coding Now. HTML Graphics Guide

HTML Graphics Guide

HTML Graphics Overview

HTML supports various ways to display graphics, including the <canvas> element for drawing graphics and <svg> for vector graphics. These technologies enable the creation of dynamic and interactive visual content on web pages.

HTML Canvas

The <canvas> element is used for drawing graphics via JavaScript. It provides a space where you can create shapes, images, and animations programmatically.

<canvas id="myCanvas" width="400" height="400"></canvas>

Example of drawing a rectangle using JavaScript:

<script>

var canvas = document.getElementById('myCanvas');

var ctx = canvas.getContext('2d');

ctx.fillStyle = 'blue';

ctx.fillRect(50, 50, 150, 100);

</script>

HTML SVG

The <svg> element is used to define vector graphics. SVG is based on XML and allows for the creation of scalable graphics that maintain quality at any size.

<svg width="100" height="100" xmlns="http://www.w3.org/2000/svg">

    <circle cx="50" cy="50" r="40" stroke="black" stroke-width="3" fill="red" />

</svg>

Example of SVG graphics with a circle:

Comparing Canvas and SVG

Both <canvas> and <svg> have their use cases:

  • Canvas: Ideal for dynamic, real-time graphics like games and animations. It is pixel-based and draws graphics using JavaScript.
  • SVG: Best for static or interactive vector graphics. It is resolution-independent and defined using XML, making it easy to style with CSS and manipulate with JavaScript.

Choose the appropriate technology based on your needs:

  • Use <canvas> for performance-intensive applications like animations and games.
  • Use <svg> for graphics that require high quality and scalability, such as icons and diagrams.

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